Dev Blog

PITCH: Retrospective: “Scribbler”, my narrative game pitch
Game Pitch, Prototyping Ahmed Dadabai Game Pitch, Prototyping Ahmed Dadabai

PITCH: Retrospective: “Scribbler”, my narrative game pitch

Scribbler is a level based adventure game where the player controls a teenager who has been accused of murder and has to evade the police and go to dangerous lengths involving a gang conspiracy to find the evidence to prove himself innocent. The idea explores the main theme of identity and who you believe people are, as well as challenging who you look up to as you start to mature.

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PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level
Level Design, Prototyping, 3D Development Ahmed Dadabai Level Design, Prototyping, 3D Development Ahmed Dadabai

PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level

For our level design class at NYU, our midterm assignment was to create a level based on a real world location, so I based mine off an abandoned house in Bahrain! Based on a true story, play as a graffiti artist trying collect cans while stealthily avoiding cops patrolling the area!

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ANIMATION: Downtown Train: Making a music video using Unreal (for the first time)
Art, Animation, 3D Development Ahmed Dadabai Art, Animation, 3D Development Ahmed Dadabai

ANIMATION: Downtown Train: Making a music video using Unreal (for the first time)

I’m currently taking a class at NYU called Virtual Performance and Unreal, taught by Professor August Luhrs, and our midterm assignment was to create a music video using Unreal Engine! I chose the song “Downtown Train”, inspired by the ending of one of my favorite shows, “How I Met Your Mother”, following a story of unrequited love on a train platform. 

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DEV LOG: Rumble Futura PART 3: Making a Custom Controller for my Fighting Game

DEV LOG: Rumble Futura PART 3: Making a Custom Controller for my Fighting Game

I’m currently taking a class called “Intermediate Programming for Games” where I made a Fighting Game called “Rumble Futura”. I am also enrolled in a class called “Making Physical Controllers” , where I made a controller for Rumble Futura which used the physical body, similar to how I do when I train as a martial artist.

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DEV LOG: Rumble Futura PART 2: DRAWING a Fighting Game

DEV LOG: Rumble Futura PART 2: DRAWING a Fighting Game

I’m currently taking a class called “Intermediate Programming for Games” where I am making “Rumble Futura”, a 2D Fighting Game! I already programmed most of the game’s systems, now I want to make it look cool so I made animations, VFX, environment art, and loading screen/menu art!

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DEV LOG: Rumble Futura PART 1: PROGRAMMING a Fighting Game

DEV LOG: Rumble Futura PART 1: PROGRAMMING a Fighting Game

I’m currently taking a class called “Intermediate Programming for Games” where we are exploring ways to code scalable systems and write code which is easier to make not break after changing one variable. As a fighter, I was very eager to make a fighting game, with a twist: Bosses can attack both players mid fight!

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