Dev Blog
PROTOTYPE: Surprise Attack! Superhero-Cartoon inspired Boss Fight
I was inspired while watching Spectacular Spider-Man (2008) to make a Boss fight where the Boss targets civilians mid-fight! Since its a classic supervillain trope I wanted to try translating it into a high stakes Boss battle!
PITCH: Retrospective: “Scribbler”, my narrative game pitch
Scribbler is a level based adventure game where the player controls a teenager who has been accused of murder and has to evade the police and go to dangerous lengths involving a gang conspiracy to find the evidence to prove himself innocent. The idea explores the main theme of identity and who you believe people are, as well as challenging who you look up to as you start to mature.
PROTOTYPE: MinUnion: What if Minions went on Strike during a Boss Fight?
I made a Boss Battle prototype where minions can go on “Strike” against their boss! You can bring them to your side by helping them and they are the only ones with the power to defeat the boss!
DEV LOG: Fire Raiders: I showed the Game at LaMama NYC!
As part of the International Students Arts Incubator (ISA) at NYU, I showcased a creative project, my game Fire Raiders, at the renowned LaMama Experimental Theatre in New York City alongside my talented cohort of fellow artists, musicians, performers, and more!
DEV LOG: Fire Raiders: Milestone Update!
As the showcase gets closer, here is a milestone update of Fire Raiders! With new and improved UI, Collectibles, and even a superhero flight system I worked on that got scrapped!
DEV LOG: Fire Raiders: Jetpacks are Cooler than Jumping
I recently got into the International Students Arts Incubator at NYU, and am working on expanding Fire Raiders for my live showcase in a few months! I decided to iterate on a new Jetpack movement system!
PITCH: City of Pearls: My Bahraini-inspired game pitch
A pitch for “CIty of Pearls”, a game set in an alternate version of Bahrain in the 70s, where pearl diving is still the main practice of the people in Bahrain! This story is a loose adaptation of the Epic of Gilgamesh, where the main character must find the secret to immortality to save his mother’s life!
DEV LOG: Assignment Submission: Fire Raiders!
I expanded on my Firefighting game prototype, Fire Raiders as part of my final assignment for Action Game Studio! It includes a comic-inspired art direction, saving civilians, and a fully burnable world!
DEV LOG: Firefighting Fire with Fire!
The start of a Firefighter superhero game for my Action Games class at NYU Game Center!
PROTOTYPE: Song of Thieves! A group project done for Level Design class at NYU!
For our Level Design class, my team worked on a heist game! Play as an infiltrator breaking into a high security tower using parkour movement and interactive environmental puzzles while trying to not be spotted by enemies.
PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level
For our level design class at NYU, our midterm assignment was to create a level based on a real world location, so I based mine off an abandoned house in Bahrain! Based on a true story, play as a graffiti artist trying collect cans while stealthily avoiding cops patrolling the area!
PITCH: Layla Wa Majnun: My Arabian-Nights game pitch
A game pitch for Layla Wa Majnun, created for my Arabian Nights class at NYU! This game has narrative and combat mechanics inspired by the structure of the Arabian Nights, and a narrative inspired by “Tale of the Two Viziers” and the famous “Majnun Layla”
ANIMATION: I took a Motion Capture class and made a cool fight scene!
For my Motion Capture class at NYU, our group created “Untitled Fight Scene”, a 3D animated short fight scene that follows two characters fighting in a dream-like train setting!
ANIMATION: Downtown Train: Making a music video using Unreal (for the first time)
I’m currently taking a class at NYU called Virtual Performance and Unreal, taught by Professor August Luhrs, and our midterm assignment was to create a music video using Unreal Engine! I chose the song “Downtown Train”, inspired by the ending of one of my favorite shows, “How I Met Your Mother”, following a story of unrequited love on a train platform.
DEV LOG: Rumble Futura PART 3: Making a Custom Controller for my Fighting Game
I’m currently taking a class called “Intermediate Programming for Games” where I made a Fighting Game called “Rumble Futura”. I am also enrolled in a class called “Making Physical Controllers” , where I made a controller for Rumble Futura which used the physical body, similar to how I do when I train as a martial artist.
DEV LOG: Rumble Futura PART 2: DRAWING a Fighting Game
I’m currently taking a class called “Intermediate Programming for Games” where I am making “Rumble Futura”, a 2D Fighting Game! I already programmed most of the game’s systems, now I want to make it look cool so I made animations, VFX, environment art, and loading screen/menu art!
DEV LOG: Rumble Futura PART 1: PROGRAMMING a Fighting Game
I’m currently taking a class called “Intermediate Programming for Games” where we are exploring ways to code scalable systems and write code which is easier to make not break after changing one variable. As a fighter, I was very eager to make a fighting game, with a twist: Bosses can attack both players mid fight!