Dev Blog

PITCH: Retrospective: “Scribbler”, my narrative game pitch
Ahmed Dadabai Ahmed Dadabai

PITCH: Retrospective: “Scribbler”, my narrative game pitch

Scribbler is a level based adventure game where the player controls a teenager who has been accused of murder and has to evade the police and go to dangerous lengths involving a gang conspiracy to find the evidence to prove himself innocent. The idea explores the main theme of identity and who you believe people are, as well as challenging who you look up to as you start to mature.

Read More
DEV LOG: Fire Raiders: I showed the Game at LaMama NYC!
Ahmed Dadabai Ahmed Dadabai

DEV LOG: Fire Raiders: I showed the Game at LaMama NYC!

As part of the International Students Arts Incubator (ISA) at NYU, I showcased a creative project, my game Fire Raiders, at the renowned LaMama Experimental Theatre in New York City alongside my talented cohort of fellow artists, musicians, performers, and more!

Read More
DEV LOG: Fire Raiders: Milestone Update!
Ahmed Dadabai Ahmed Dadabai

DEV LOG: Fire Raiders: Milestone Update!

As the showcase gets closer, here is a milestone update of Fire Raiders! With new and improved UI, Collectibles, and even a superhero flight system I worked on that got scrapped!

Read More
PITCH: City of Pearls: My Bahraini-inspired game pitch
Ahmed Dadabai Ahmed Dadabai

PITCH: City of Pearls: My Bahraini-inspired game pitch

A pitch for “CIty of Pearls”, a game set in an alternate version of Bahrain in the 70s, where pearl diving is still the main practice of the people in Bahrain! This story is a loose adaptation of the Epic of Gilgamesh, where the main character must find the secret to immortality to save his mother’s life!

Read More
DEV LOG: Assignment Submission: Fire Raiders!
Ahmed Dadabai Ahmed Dadabai

DEV LOG: Assignment Submission: Fire Raiders!

I expanded on my Firefighting game prototype, Fire Raiders as part of my final assignment for Action Game Studio! It includes a comic-inspired art direction, saving civilians, and a fully burnable world!

Read More
PITCH: Layla Wa Majnun: My Arabian-Nights game pitch
Ahmed Dadabai Ahmed Dadabai

PITCH: Layla Wa Majnun: My Arabian-Nights game pitch

A game pitch for Layla Wa Majnun, created for my Arabian Nights class at NYU! This game has narrative and combat mechanics inspired by the structure of the Arabian Nights, and a narrative inspired by “Tale of the Two Viziers” and the famous “Majnun Layla”

Read More
ANIMATION: Downtown Train: Making a music video using Unreal (for the first time)
Ahmed Dadabai Ahmed Dadabai

ANIMATION: Downtown Train: Making a music video using Unreal (for the first time)

I’m currently taking a class at NYU called Virtual Performance and Unreal, taught by Professor August Luhrs, and our midterm assignment was to create a music video using Unreal Engine! I chose the song “Downtown Train”, inspired by the ending of one of my favorite shows, “How I Met Your Mother”, following a story of unrequited love on a train platform. 

Read More
DEV LOG: Rumble Futura PART 3: Making a Custom Controller for my Fighting Game
Ahmed Dadabai Ahmed Dadabai

DEV LOG: Rumble Futura PART 3: Making a Custom Controller for my Fighting Game

I’m currently taking a class called “Intermediate Programming for Games” where I made a Fighting Game called “Rumble Futura”. I am also enrolled in a class called “Making Physical Controllers” , where I made a controller for Rumble Futura which used the physical body, similar to how I do when I train as a martial artist.

Read More
DEV LOG: Rumble Futura PART 2: DRAWING a Fighting Game
Ahmed Dadabai Ahmed Dadabai

DEV LOG: Rumble Futura PART 2: DRAWING a Fighting Game

I’m currently taking a class called “Intermediate Programming for Games” where I am making “Rumble Futura”, a 2D Fighting Game! I already programmed most of the game’s systems, now I want to make it look cool so I made animations, VFX, environment art, and loading screen/menu art!

Read More
DEV LOG: Rumble Futura PART 1: PROGRAMMING a Fighting Game
Ahmed Dadabai Ahmed Dadabai

DEV LOG: Rumble Futura PART 1: PROGRAMMING a Fighting Game

I’m currently taking a class called “Intermediate Programming for Games” where we are exploring ways to code scalable systems and write code which is easier to make not break after changing one variable. As a fighter, I was very eager to make a fighting game, with a twist: Bosses can attack both players mid fight!

Read More