Dev Blog
DEV LOG: Fire Raiders: I showed the Game at LaMama NYC!
As part of the International Students Arts Incubator (ISA) at NYU, I showcased a creative project, my game Fire Raiders, at the renowned LaMama Experimental Theatre in New York City alongside my talented cohort of fellow artists, musicians, performers, and more!
DEV LOG: Fire Raiders: Milestone Update!
As the showcase gets closer, here is a milestone update of Fire Raiders! With new and improved UI, Collectibles, and even a superhero flight system I worked on that got scrapped!
DEV LOG: Fire Raiders: Jetpacks are Cooler than Jumping
I recently got into the International Students Arts Incubator at NYU, and am working on expanding Fire Raiders for my live showcase in a few months! I decided to iterate on a new Jetpack movement system!
DEV LOG: Assignment Submission: Fire Raiders!
I expanded on my Firefighting game prototype, Fire Raiders as part of my final assignment for Action Game Studio! It includes a comic-inspired art direction, saving civilians, and a fully burnable world!
DEV LOG: Firefighting Fire with Fire!
The start of a Firefighter superhero game for my Action Games class at NYU Game Center!
PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level
For our level design class at NYU, our midterm assignment was to create a level based on a real world location, so I based mine off an abandoned house in Bahrain! Based on a true story, play as a graffiti artist trying collect cans while stealthily avoiding cops patrolling the area!
ANIMATION: I took a Motion Capture class and made a cool fight scene!
For my Motion Capture class at NYU, our group created “Untitled Fight Scene”, a 3D animated short fight scene that follows two characters fighting in a dream-like train setting!
ANIMATION: Downtown Train: Making a music video using Unreal (for the first time)
I’m currently taking a class at NYU called Virtual Performance and Unreal, taught by Professor August Luhrs, and our midterm assignment was to create a music video using Unreal Engine! I chose the song “Downtown Train”, inspired by the ending of one of my favorite shows, “How I Met Your Mother”, following a story of unrequited love on a train platform.