Dev Blog
PROTOTYPE: Surprise Attack! Superhero-Cartoon inspired Boss Fight
I was inspired while watching Spectacular Spider-Man (2008) to make a Boss fight where the Boss targets civilians mid-fight! Since its a classic supervillain trope I wanted to try translating it into a high stakes Boss battle!
PROTOTYPE: MinUnion: What if Minions went on Strike during a Boss Fight?
I made a Boss Battle prototype where minions can go on “Strike” against their boss! You can bring them to your side by helping them and they are the only ones with the power to defeat the boss!
PROTOTYPE: Song of Thieves! A group project done for Level Design class at NYU!
For our Level Design class, my team worked on a heist game! Play as an infiltrator breaking into a high security tower using parkour movement and interactive environmental puzzles while trying to not be spotted by enemies.
DEV LOG: Rumble Futura PART 3: Making a Custom Controller for my Fighting Game
I’m currently taking a class called “Intermediate Programming for Games” where I made a Fighting Game called “Rumble Futura”. I am also enrolled in a class called “Making Physical Controllers” , where I made a controller for Rumble Futura which used the physical body, similar to how I do when I train as a martial artist.
DEV LOG: Rumble Futura PART 2: DRAWING a Fighting Game
I’m currently taking a class called “Intermediate Programming for Games” where I am making “Rumble Futura”, a 2D Fighting Game! I already programmed most of the game’s systems, now I want to make it look cool so I made animations, VFX, environment art, and loading screen/menu art!
DEV LOG: Rumble Futura PART 1: PROGRAMMING a Fighting Game
I’m currently taking a class called “Intermediate Programming for Games” where we are exploring ways to code scalable systems and write code which is easier to make not break after changing one variable. As a fighter, I was very eager to make a fighting game, with a twist: Bosses can attack both players mid fight!