Escape from Bait Abdullah

A first-person stealth game inspired by an abandoned house in my home country of Bahrain! Find graffiti cans while avoiding patrolling cops out to arrest you!

DEVELOPMENT

DESIGN

The goal of this project was to create a level inspired by a real-life landmark, so I chose the iconic abandoned house, Bait Abdullah, located in my hometown of Bahrain. I based the game on a real life experience, where the player has to find graffiti cans while avoiding the cops.

First, I visited the location and gathered reference images. I then used these to create a floor plan and initial mood sketches.

The enemy has points they patrol and perception for sound and sight, so if the player jumps it causes a noise event which they investigate.