Escape from Bait Abdullah

A first-person stealth game inspired by an abandoned house in my home country of Bahrain! Find graffiti cans while avoiding patrolling cops out to arrest you!

    • Programmer

    • Level Design

    • Gameplay Design

    • Unreal

    • Blender

DEVELOPMENT

DESIGN

The goal of this project was to create a level inspired by a real-life landmark, so I chose the iconic abandoned house, Bait Abdullah, located in my hometown of Bahrain. I based the game on a real life experience, where the player has to find graffiti cans while avoiding the cops.

First, I visited the location and gathered reference images. I then used these to create a floor plan and initial mood sketches.

The enemy has points they patrol and perception for sound and sight, so if the player jumps it causes a noise event which they investigate.