Dev Blog
PROTOTYPE: Song of Thieves! A group project done for Level Design class at NYU!
For our Level Design class, my team worked on a heist game! Play as an infiltrator breaking into a high security tower using parkour movement and interactive environmental puzzles while trying to not be spotted by enemies.
PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level
For our level design class at NYU, our midterm assignment was to create a level based on a real world location, so I based mine off an abandoned house in Bahrain! Based on a true story, play as a graffiti artist trying collect cans while stealthily avoiding cops patrolling the area!