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PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level
Level Design, Prototyping, 3D Development Ahmed Dadabai Level Design, Prototyping, 3D Development Ahmed Dadabai

PROTOTYPE: My friend went to Bait Abdullah and all he got was this stupid Level

For our level design class at NYU, our midterm assignment was to create a level based on a real world location, so I based mine off an abandoned house in Bahrain! Based on a true story, play as a graffiti artist trying collect cans while stealthily avoiding cops patrolling the area!

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