Brawl Haven
A series of combat design prototypes that explore various enemy interactions. Using Behavior Trees, various interactions are created that make enemy Boss fights into puzzle-like encounters. Many ideas are drawn from classic mobster/mafia tropes.
-
Programmer
Gameplay Design
Level Design
-
Unreal
Blender
MinUnion
I created this prototype based on the idea of a “workplace” where the Boss is a literal boss and the minions are his employees. The Boss is invulnerable except for when he gets hit by bullets fired by his minions. Based on how you treat the minions, by giving them health or getting their boss to hit them you can turn them to your side, or lose their allegiance.
Surprise Attack
This prototype explores the idea of criminals collecting “protection money” from citizens. In this prototype the players has to defeat the boss while protecting civilians he targets mid-fight. In the second phase, minions disguised as civilians attack the player and try to help their boss by stealing resoruces!
DEVELOPMENT
MinUnion
Initial explorations of “Boss puzzles”
Surpirse Attack
I wanted to create a high stakes Boss battle inspired by supervillain tropes where they target civilians to distract the hero and balance their priorites.
I wanted to add a phase escalation that stayed true to the crime theme. This led to the idea of “imposters” who pretend to be in danger and keep the player guessing who to trust.