Song of Thieves
A third person stealth game where you play as an infiltrator on a mission to break into a rival gang’s high-security tower without being caught.
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Programmer
Gameplay Design
Level Design
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Unreal
Blender
DEVELOPMENT
DESIGN
As lead designer I created the player movement system, including sprinting and parkour functionality that allowed characters to vault, climb, and traverse the environment with fluidity.
I designed interactive puzzles that would force the player to move around sections, challenging their stealth abilities. I also designed a “distraction system” that gave players the opportunity to use their environment to distract enemies while sneaking around
I also built the enemy AI, including patrol behaviors and perception systems that allowed enemies to detect and react to the player based on line of sight and movement.
I created modular environments inspired by real-world interiors such as bars, lounges, and office spaces, each filled with opportunities for climbing, hiding, and evading.