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Song of Thieves

A third person stealth game where you play as an infiltrator on a mission to break into a rival gang’s high-security tower without being caught.

    • Programmer

    • Gameplay Design

    • Level Design

    • Unreal

    • Blender

DEVELOPMENT

DESIGN

As lead designer I created the player movement system, including sprinting and parkour functionality that allowed characters to vault, climb, and traverse the environment with fluidity.

I designed interactive puzzles that would force the player to move around sections, challenging their stealth abilities. I also designed a “distraction system” that gave players the opportunity to use their environment to distract enemies while sneaking around

I also built the enemy AI, including patrol behaviors and perception systems that allowed enemies to detect and react to the player based on line of sight and movement.

I created modular environments inspired by real-world interiors such as bars, lounges, and office spaces, each filled with opportunities for climbing, hiding, and evading.