Rumble Futura
A 2D fighting game where your environment is out to get you! Bosses can crash the party and force you to make a choice: Will you team up with your rival or fight for yourself?
Features include a combo-based combat system and reactive encounters inspired by classic boss battle tropes.
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Production
Programmer
Artist
Animator
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Unity
Procreate
Adobe Illustrator
DEVELOPMENT
DESIGN
As the sole developer of Rumble Futura, I built the core combat system from scratch, including custom combo inputs and attack logic. I made a series of dynamic encounter events, such as sudden boss battles, healing pod spawns, and enemy minion attacks. These were inspired by chaotic boss fights in classic action games and designed to disrupt the usual one-versus-one formula.
Art
I produced all environment art and visual effects, including dynamic elements such as snow, moving fog, wind, and a sun. For the characters, I handled both design and frame-by-frame 2D animation, creating custom animations for each character’s attacks, hits, deaths, and combo sequences.