Easygoings

A 3D first-person experience where players face their insecurities by learning to find gratitude in the present that give them the strength to fight back.

    • Designer

    • Programmer

    • Production

    • Unreal

    • Blender

DEVELOPMENT

DESIGN

I designed the core gameplay loop based on research into immersive therapeutic experiences, drawing from real-world case studies, psychological publications, and medical applications of interactive media.

Each environment was uniquely themed to evoke a specific emotional response, reinforcing the player’s personal connection to the story. I developed the enemy AI and perception systems, allowing enemies to detect and react to the player. The enemies spurted insults and are initially invulnerable forcing the player to run and hide before confronting face on.